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Garrys mod 11 addons
Garrys mod 11 addons






garrys mod 11 addons garrys mod 11 addons

  • Garry's Mod Workshop Utility (Easy create, upload.etc).
  • LuaWorkshopper - Quick tool for Addon making and publishing.
  • Garry's Mod Easy Addon Uploader (for Windows only).
  • Garry's Mod Publishing Utility - Java based GUI wrapper.
  • gmpublisher (GUI for Windows, macOS and Linux).
  • Links to such known tools: (feel free to expand) You can use alternative tools such as GUIs (graphical user interfaces) made by community members to create, extract and upload addons to Steam Workshop. Please see this page for complete set of rules: There are a few rules before you start uploading addons. Maybe, I have to use net.This article will teach you how to prepare and upload an addon to the Steam Workshop. Please, if you know any way to share DLLs to a client, help me, I'll be happy to listen to your answer.

    garrys mod 11 addons garrys mod 11 addons

    All these functions can't send a DLL to a client. Tried resource.AddFile () and resource.AddSingleFile () and AddCSLuaFile () (I know, it's stupid, but I tried it anyway). Here I tried to do it through addons, which are networked. I can't just add a DLL to a client, because I'd like to run a dedicated server with this DLL, so it should be sent and include by clients automatically. Result: the game doesn't include the DLL from the addon's bin folder. Tried to add both DLLs to an addon's bin, and then added the addon to both the server and the client. Tried to do nothing, just placed server-side and client-side DLLs in the server folder. My DLL includes and executes local as required, but not networked (only if it was added manual to both sides). Garry's Mod provides a C++ API to create server-side and client-side DLLs.Īs it is said in the article "Creating Binary Modules", they must be placed in the "garrysmod/lua/bin/" folder, but what do I need to do if I'd like to send a DLL to a client, which is required for a lot of tasks, I think?








    Garrys mod 11 addons